EBERRON GRASP OF THE EMERALD CLAW PDF

My players are about midway through Whisper of the Vampire’s Blade, and will be starting Grasp of the Emerald Claw thereafter. That should. Grasp of the Emerald Claw is a page adventure for 6th level characters and published by Wizards of the Coast for the Eberron setting. Grasp of the Emerald Claw is an adventure module for the edition of the Dungeons & Dragons fantasy role-playing game. Contents. 1 Plot summary; 2 Publication history; 3 Reception; 4 External links; 5 References. Plot summary[ edit]. Grasp of the Emerald Claw takes place in the Eberron setting.

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This was certainly not how I had imagined myself entering the temple but Fate moves in strange ways. There dmerald 1 items available. House Cannith had come up with a new invention, something they called an Undersea Boat.

Posted By Abstruse Thursday, 27th December, Portland, Oregon, United States. Papers and documents lay scattered about as if someone had been throwing them out of the front door. In my defense I figured that we were there to get a job and saving our employer or at least one of her household could only improve our standing with her.

The EN World threads about each issue of Dragon tend to have some mention of what that issue says about the next issue of Dungeon so that might help in your search, too. They are both long tales and I suspect you will find them rather dull. Edges have some wear. Races of the Wild Dungeons and Dragons 3.

By using this site, you agree to the Terms of Use and Privacy Policy. To be honest it did sound like they got up to some interesting, and not to mention profitable, stuff but I was playing it cool and pretending to only listen with one ear. Murder in Oakbridge 5th level, Dungeon Chimes at Midnight 5th level, Dungeon Steel Shadows 7th level, Dungeon The arc that went through the following adventures is fairly solid, if not quite to the level of the ones I mentioned above: You say you wish to hear of my adventures?

I have never been motivated by a desire for wealth or fame.

She was not gone long and then we heard a disembodied whisper saying that the room above was full of stores for an extended stay but otherwise safe. Those who have seen the temple will all recount the same impressions, its vast scale, the great weight of its stones, the aura of ancient strength. Page 1 of 2 1 2 Last Jump to page: Strong, tough and good in a fight. My opponent went down and I felt a brief moment of pride that I had retained enough self-control in the heat of battle to only incapacitate and not kill him.

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The deluge was so deadly that only two actually made it all the way to us. You are covered by the eBay Money Back Guarantee if you receive an item that is not as described in the listing. Of course both Altera and Toryil jumped at the chance to risk life and limb for this woman and that meant we were all going.

Grasp of the Emerald Claw. Part VIII

Back to home page. While the roof was open to the sky there was a think covering of webbing some thirty feet ebwrron our heads that blocked out the sun and cast a shadow across the roof.

Later on I learnt that these were Karnnathi Zombies, part of the undead army of the nation of Karnnath.

Then we hunted down the other three zombies, finding one in a sitting room, one in the kitchen and one in a bed room. Elaydren had also sorted out the first half of our payment, two and a half thousand pieces of gold a head in gems.

Grasp of the Emerald Claw, Eberron adventure for D&D 3rd/3.5th ed.

Cover art was by Wayne Reynoldswith interior art by Steve Prescott. I will admit that she seemed genuine enough to me and her story sounded plausible enough but events would soon show that I had been completely fooled. In a hushed voice she reported that she could ebsrron two Emerald Claw guards in the room beyond and they looked like they were coming our way to investigate. Retrieved from ” http: Now, if you know me you might think that such a display of heroics is a little out emerwld character.

This page was last edited on 28 Octoberat She wanted to see us at her town house upon the second evening chime and it sounded like there was a job offer waiting. One soldier was unconscious, four were clearly dead and the sixth, seeing that the odds were against him, lowered his weapon and surrendered.

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With a start I realised that I was surrounded by six armed and armoured men graap the garb of The Emerald Claw. Unfortunately your party is several levels too high to use most of them straight out of the magazine. This amount is subject to change until you make payment. The deal struck Elaydren gave us a promissory note for five thousand gold and told us to pick up whatever magical and mundane supplies we thought we would need.

Meanwhile Aaron had tried to drive back the mummy by invoking the divine power of his god. That should take them to 8th level or so. The adventure features a large dungeon site in its final chapter.

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Grasp of the Emerald Claw. Part I | Mage Blade

Unfortunately Arkaban was not so easily cowed and he closed on the priest and delivered a punishing blow with his fist. This sounded a lot like a vampire that Toryil and Altera had met once before leading a squad of Emerald Claw goons.

It was decided that we should go directly to this Observatory and stop Garrow. emeralv

Grasp of the Emeald Claw takes place in the Eberron setting. Why not a series of one game night adventures, between three and six, each in a different part of continent, all tied in some way to the group specifically. That pretty much swung the battle in our favour.

Grasp of the Emerald Claw – Wikipedia

I was outnumbered and caught off-guard and had no choice but to surrender. To be honest I had no idea what we might need during our expedition so I just followed Vorj and Arron around about while they brought lots of scroll and potions. Arron called on the ebberron might of his goddess to drive off the undead.

You crack open some issues of Dungeon Magazine and see what can be adapted easily enough for your Eberron campaign, given its level. The adventure is designed for 6th level characters and was designed by Bruce R.

All of the best Eberron adventures have come out of Dungeon.