CATAN SEAFARERS RULES PDF

Except where noted below, Catan: Seafarers uses the same rules as the base game. To assemble the frame for a Seafarers scenario, you have to use the six . The Seafarers of Catan™ game expansion includes the following items: Except where noted below, The Seafarers of Catan uses the same rules as The. Seafarers of Catan Rules. Ship Building. To build a ship, you must expend one unit of Wool (for the sails) and one unit of Lumber (for the hull). Like roads, ships .

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However, the supply of number tokens is smaller than the number of hexes in the scenario: This scenario uses an entirely random map, and players are encouraged to try and create a tile layout that plays well. Some scenarios offer special victory points for certain activities, or for being the first to do something. After you build the board, randomly place the harbor tokens. Alexander and Cheops Troy and Great Wall. Once built, a ship may be placed on any valid hex boundary that is either:.

Seafarers of Catan Rules

Like roads, ships may only be placed at the boundary of two hexes. The additional rules include:. Take the harbor tokens listed in the scenario description and shuffle them face down in a pile.

The scenario was sefarers available for older editions as a downloadable scenario but only in Germantitled Coffee for Catan. Unlike road pieces, ships may be moved. A player may only claim one wonder, and each wonder may only be claimed by one player. In this scenario, the map is split up into four islands of roughly equal size and resource distribution.

Here are 2 open red shipping routes. In all other respects, shipping lanes act as roads. Can harbors be placed in lakes during the setup phase?

How to play Catan Expansion: Seafarers | UltraCatan

The Pirate may be moved to any sea hex. Shipping routes act as roads across water or along the coast. You have the longest trade route. The six-player version found in the extension has the map split into six islands; the scenario is titled The Six Islandsbut is played identically.

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Ships and roads can be built towards each other; but even if they both reach the same intersection, they are not connected until you build a settlement there. A shipping route is either “closed” or “open. Before you can begin exploring the sea lanes of Catan, you must first construct the board. The gold field hexes represent regions rich in gold nuggets.

Catann the ships represent established sea routes, they may not be connected to roads, rues can roads connect directly to ships see Illustration C. We just played our first Seafarer’s scenario New World random setup that contained a lake – a water hex surrounded by 6 land hexes. If you do so, you have the option of placing a ship, instead of a road, adjacent to that settlement.

Remember that you can only connect a road to a shipping route if there is a settlement or a city at the intersection where the two meet.

Like roads, ships can only be placed on the boundary hex side between two hexes. To use the six Catan frame pieces, you need to turn them over so that the all-sea sides are face up—you do not use the harbors that are printed on those frame pieces.

Joe Golton 5, 5 36 You can connect these 2 ships an open shipping route to your road if you build a settlement at intersection “C”. Players begin with both eules on one of the islands, and must build ships connecting settlements between the two islands.

You must use the settlement or city that earned you the chit. Arrange these hexes exactly as shown in the scenario diagram. They may choose any desired combination of these resources, up to the limit of 1 for each settlement and 2 for each city adjacent to the gold-producing hex. AlexC 5 Post Your Answer Discard By clicking “Post Your Answer”, you acknowledge that you have read our updated terms of serviceprivacy policy and cookie policyand that your continued use of the website is subject to these policies.

Seafarers Game Rules

Post as a guest Name. Some players will wish to get a rulees on the opposition by first exploring the oceans around Catan. The game board consists of the main Settlers xeafarers as well as a few smaller islands, which award a special victory point to each player for their first settlements on them. Some scenarios have extra rules encompassing the concept of exploration, which is done by having the hex tiles placed face down.

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The map consists of a main island and smaller outlying islands, where the namesake forgotten tribe seafarerw. The Seafarers rules and scenarios are also, for the most part, compatible with Catan: As normal, each settlement is entitled to 1 resource, while each city is entitled to 2 resources. Seafarers also introduces the “Gold River” terrain, which grants nearby players one resource of their choice for every settlement adjacent to a gold tile and 2 resources for every city.

You may not build a ship along a coast route if there is catxn a road along that hex side and vice versa. For each settlement, a player is entitled to one resource, and for each city, the player is entitled to two. Because in Seafarers shipping routes are just as important as roads, players no longer compete for the “Longest Road”.

There are no gold resource cards in cayan game, ssafarers, the player may select any combination of the normal five resources to add up to the total number to which he is entitled. These goals can award a successful player special victory points. Players earn victory points for connecting their settlements with settlements not necessarily theirs from the opposite island using ships, or to another player’s shipping lines which connect two settlements together.

This will increase the length of your trade route to 8.

The regular rules should apply seafaarers water hexes surrounded by land unless specifically stated otherwise. The main feature of this expansion is the addition of ships, gold rivers, and the pirate to the game, allowing play between multiple islands.

Players must convert their pirate fortresses and have 10 victory points before being able to claim victory. If you include the lake, it should always be completely surrounded by land hexes.