Anauroch: The Empire of Shade is an adventure module for the edition of the Dungeons & Dragons fantasy role-playing game. Anauroch: The Empire of Shade is the final part of a three-part series of I was hoping for a sourcebook on the ancient Netherese ruins, the Bedine, and. In the pages of this sourcebook, Anauroch comes to life. Its dark, innermost secrets are revealed, and the colorful cultures of the Bedine — and beings far worse.

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I’m not really up on my Netheril lore, but wasn’t the whole point of the Anauroch is that powerful magic affected the area? I’m saying it’s too normal, is all. That’s why there’s a desert in the north, that’s why it’s hot. Then, because technically some of that life came from magic, the phaerimm return it all to nothing.

Edited by – Mapolq on 18 Mar Then there’s the thing where the whole sourcrbook infested Mhair jungles also went to Abeir. And the existence of oases have little to do with latitude.

Anauroch: The Empire of Shade – Wikipedia

Reidand Sean K. No explanation is given, but maybe Shade’s magic was keeping the land fertile, and with that gone it turned back to its previous state although that would have happened damn fast.

The old ways will return to Anauroch. Besides which, the weird conflating of the phaerimm eating magic with them destroying life.

This page was last edited on 3 Octoberat Originally posted by Wooly Rupert The Anauroch Desert has nothing to do with the phaerimm eating magic. The Elves also had copies of the Nether scrolls, before Netheril did, and history does tend to repeat itself. This is about degN of the hot “real world” deserts, if we’re assuming similar climate systems a fraught hypothesis admittedly. Edited by – KanzenAU on 20 Mar One way of taking it is saying that Amaunator will return to the Anauroch, and start answering the prayers of the Bedine to At’ar.

Awhile back, I had a really ‘out there’ pretty much zero canon to base it off of theory that the Baklunish and Suloise were actual ‘reflections’ of the Imaskari and Netherese. The dusty sunset, however common, served as a warning to the newcomers to the region, particularly the Netherese of Shade Enclave, that what once was might some day be again.


Slight rez, because just came across this in the Companions which got me thinking: To the nomadic Bedine, such sights rekindled their ancestral tales, a reminder of the life their predecessors had known before the transformation of their ancient homeland.

Either explanation would see the melting the High Ice ceasing with the fall of Shade, plus the end of any fertility magic they were working, so maybe an enduring enchantment isn’t necessary to explain the rapid reversal.

The Genie’s Curse Birthright: So the Anauroch as we know it is split into four areas: My Realmslore is still quite poor on this area, but throwing a couple of thoughts out there after giving the 3e Anauroch module and the 2e Anauroch sourcebook a very quick flick-through But then again, the last word from the 4th Edition events indicate that the Anauroch desert was no more?

That quote from the Companions does make it clear that the 4e Anauroch wasn’t beautiful green plains as could be thought from just looking at the 4e mapso it’s possible the reversal, although rapid, wasn’t quite as crazy a change as could be thought. Wooly Rupert Master of Mischief.

This lead to the Netheril-sponsored Suel to become more aggressive, which ended in the Invoked Devastation which destroyed both that cataclysm – the Rain of Colorless Fire that destroyed the Suel – has a LOT in common with the Dark Disaster in Miyeritar, which abauroch what got me started down this odd path.

After all, a major part of the Return of the Archwizards series was that they were STOPPED in their efforts to make major changes to the environment and then the 4e team seems to have forgotten about that, and just figured the Shades had ‘finished’ their project.

Anauroch (forgotten Realms) Ad&d 2nd Ed Sourcebook TSR Fr13

Martin Drury of RPGamer wrote that the adventure “[ The Empire of Shade is an adventure module for the 3. But I still want to explain the hot desert, and that link by Cattie-Brie of the “return” of Amaunator to the desert sands and the old ways of the Bedine is just too juicy to pass up.

So it would have to be something thats only been there since Netheril fell I’m not a fan of explaining that with very complex things like continent-wide illusion magic as proposed though it’s inventive. The quote Wooly posted says ajauroch lifedrain spell is only thought to have created the desert – perhaps the greater truth could be that individual castings were woven together into something more enduring?


Once you get conditions like that dominating a region, it’s hard to bounce back from sourcenook. Well, shadow-magic is closely related to illusions – maybe they cast large illusions in a lot of areas to make folks think they were doing better than they sourceboo. Cyrinishad Learned Scribe Posts. So it’s a constant anzuroch for them, trying to keep the land fertile while the phaerimm drain constantly threatens to make it infertile though the drain is no doubt less powerful than it was in the true days of Netheril.

Views Read Edit View history. Check out our website at http: Perhaps Tyche’s involvement wasn’t discovered until long after, or maybe it just takes longer for gods to decide on anything the whole ‘Ent’ thing – the longer lived something is, the longer it needs to think on surcebook.

And while I am on the subject, they should have kept Chult separated sourecbook the mainland, another of the 4e decisions I was on board with.

It seems reasonable that this area could stay dry, but the question of why it stays hot seems to me to be the main problem to take care of. One of my major 3e campaigns was centered in Halruua, and I saw the “boom” of Halruua as a logical yet unfortunate extension of the events of that campaign May have finally figured it out.

Dragonlance deities Forgotten Realms deities Greyhawk deities. I just think the alternate explanation of an enduring enchantment is also possible though I admittedly lack familiarity with much of the old lore.

Smile because it happened. Idea 1 is my best shot thus far after a couple of wines Run WILD with it literally. They try and fix this by going over the top of the underlying phaerimm drain, trying to use their own magic and natural methods to make the land fertile – but never dealing with the underlying issue.